I didn't need to google, that's something I know.
Which you obviously didn't since your argument was why Apple should worry about their market share when Ferrari and Porsche aren't. They should just continue to make exclusive products.
I bet they worried right up and until they got bought by a company that didn't worry about making cheaper products.
Re-Read your Porsche history.
Your understanding of the Porsche / VW relationship is backwards. It is Porsche that owns a stake in VW, not the other way around.
The Easter Bunny: Freakin#39;Looks like I was quite wrong about being the only one remembering iTools.
Because Free always has better uptake as witnessed by the legions of people that let Google scrape their emails and other data to provide targeted ads. These people actually perceive this as being "Free" when in fact you're letting Google profit handsomely off your data.
Yep nuck, that has always bugged the hell outa me too.
easter-unny-coloring-23200x2000 requires 6,400,000 pixels. At 32 bit per pixel, we're talking 25,600,000 bytes of data. Considering modern framebuffers are double buffered, this requires 51,200,000 bytes of memory to hold. That fits into 48.82 MB of RAM. GPUs have had that much since ... hum... 2004 ? So we're good on framebuffer RAM.
Now, bandwidth. In order to refresh the screen 60 times, we need to push out those 25,600,000 pixels. That's going to require 11718 Mbps of bandwidth. Let's see... Display port 1.1a has 10.8 Gbps so it's a no go (though it could almost do it). If only there was a DP 1.2 spec that had a 21.6 Gbps cap... Oh wait there is. :D
So we're good on RAM and bandwidth. Now, what ATI family introduces DP 1.2 so that we can use this new standard ? Oh right, the Radeon HD 6000 series, AMD's current shipping tech! Now if only Apple would release some kind of support for these GPUs, like they did back in 10.6.7 ;) :
http://appleheadlines.com/2011/03/24/10-6-7-update-brings-native-graphic-acceleration-for-amd-5000-and-6000-series-video-cards/
So let's see if I got all of this right. We're good on RAM (have been for quite a few years). We're good on bandwidth for 60 hz 3200x2000 resolution. We're good on hardware (AMD 6000 series) and we're good on OS X support (with 10.6.7).
What exactly is missing here ? Oh right, a hardware refresh with said hardware included, which is probably a formality seeing all of these news and facts :cool:
I have a question.
Is 25,600,000 bytes (25.6 MB) x 60 Hz not equal to 1,536,000,000 bytes.
Correct me if I am wrong.
http://www.amd.com/us/products/desktop/graphics/amd-radeon-hd-6000/hd-6990/Pages/amd-radeon-hd-6990-overview.aspx#3
Amd (ati) lists the desktop 6990 as having a maximum display output of 2560 x 1600 per display (with display port 1.2). Something is going to have to change on the hardware level.
My opinion: This will look amazing but 3D gaming is going to suck at that resolution and especially since an iMac will not be able to have a very good GPU since it cannot handle the heat. Of course they could design it so that the resolution could be brought down during gaming.
chris975d
Mar 27, 07:07 AM
The rumors talking about the iPad 3 are mostly saying it would be a different model than the current iPad. There's multiple Macbook Pros. Don't be surprised if there are multiple iPads, like an iPad pro.
I, like a few other members here, believe this may be the most likely scenario. People keep talking of a rumored "iPad 3" being launched in the Fall, but I think it might just be a misunderstanding, and it's actually a larger iPod Touch...somewhere in the 5 to 7 inch range. Apple really pushes the touch as a gaming device, and this size (5 to 7 inches) would be great for that. In my opinion, the 3.5" size of the current touch/iPhone makes it hard to game..by the time you put onscreen controls (virtual thumbstick, action buttons, etc), you have very little screen for gameplay left.
I sure hope we will see Aperture 2.0 and not just 1.2...
Westacular
Apr 23, 04:40 PM
Wish Apple did something towards resolution independence and not make images bigger and bigger. :confused:
The basic fact is vector graphics aren't always appropriate. A lot of things really can only be done, or can be done much better, with pixels. For any image with a lot of detail, it's easier -- both for the artists making them, and for the computers rendering them -- to store an extremely high resolution bitmapped image, and then downscale it as necessary, than it is to make and render a vectorized version that is "truly" resolution independent.
And now Apple's realized that by targeting "Retina Display" resolution levels, this is the last increase in image sizes they'll ever reasonably need: there's no point in making images bigger beyond this point (or displays with higher-than-retina-level DPI one would need to render them) because your eyes really won't be able to tell the difference.
Wattser93
Nov 28, 10:38 AM
It's convenient. Any time I'm going to transfer media to my Windows machines from my Mac, I run it through the scan on my Mac so I don't spread a dormant virus to my PCs.
Hastings101
Apr 26, 04:27 PM
"...in total penetration"
THAT'S WHAT SHE SAID.
yeah I signed up for an account just to post this.
I'm glad you did, we have too many serious people here that refuse to post anything funny :(
0 comments:
Post a Comment